Positioning, patience and power. Why drill?

The game of pickleball can be summed up by the three Ps – positioning, patience, power. All are crucial aspects of the game that are difficult to master without drills.

Power is becoming increasingly important as the game has evolved at the higher levels, for a number of reasons. Two reasons are the influx of high level tennis players at the top of the game and the increasing use of top spin. At the lower levels powershots will often win rallies, either directly or by producing errors and weak returns. This is OK as far as it goes but it encourages the neglect of the soft game that is essential for players as they rise through the higher intermediate level 3s and into the 4s. There, the ‘bangers’ will find their power shots are returned without too much difficulty, often with ‘interest’. And in any case they will find they are given very few opportunities to use their power as the better players defuse their power game with their soft game and positioning. Positioning is a key factor in playing defensively against power players and the ability to equalise a rally and gain an attacking position.

Which brings us onto positioning. If power won’t win then the other strategy is to move your opponents around until a hole in their defense appears that you can attack. This is the importance of the soft game. It can keep you in the rally if you are on the defensive, for instance a reset into the opponents” kitchen, or push them out of position leaving a space to attack or at least get an uncontrolled weak return. Strong players can reset into the kitchen from anywhere on court. Resets enable a team in defence to neutralise the rally by advancing to their own NVZ line. Once both pairs are at their kitchen lines it then becomes a battle of patience. The team that wins most points from this situation, the dinking battle, is usually the one with the best positioning, footwork and patience, in addition to reliable and consistent dinks of course. Very often teams that are out-dinked are the less mobile team and/or with the shortest attention span!

Which brings us to patience. If you watch some of the dinking rallies of professional teams, the necessity for patience and concentrated focus is obvious (for the players and the spectators). But patience isn’t just required for extended dinking rallies. Patience is often required throughout a rally. Going too hard at an overhead when the ball isn’t  in the right place or when you are on the move and not stable, or when you can’t resist showboating, is more likely to lose the point than win it. Better to go for medium pace targeted shot with accuracy rather than with 50/50 high risk pyrotechnics. If your opponents are at the back of the court in a good defensive position, solid shots to their feet are often best to keep them back there and wait for a better opportunity. Down the middle can cause some confusion and lead to the wide angles being exposed. When wider spaces are exposed reduced power accurate shots that keep the ball in the court will often win the point or get a scrabbled weak response that leave spaces elsewhere when the scrabbler’s partner hasn’t moved to cover. The high risk video highlight smash will win some points but will probably lose more. Patient pressure with accurate soft or half power shots will always win more points in the long run.

So, patience, positioning and power, all of which can be improved more rapidly with drills rather than just playing games. Patience needs drills for the soft game, working on focus and moving your opponents around. Positioning means knowing how to read a rally and automatically moving to the best position at any given moment. This has to be moving with your partner as a coordinated unit. It also it means good footwork. Power (and everything else) is all about good technique and judgement; when to turn it on and when to hold it back.

Drills are available to help develop all these crucial aspects of the game.

Ghosting in pickleball

Ghosting is a training technique that is essentially playing rallies with an imaginary opponent. It is something I did regularly as a squash player and used extensively as a squash coach. The three main purposes of ghosting are fitness, movement (patterns of play), and technique (stroke mechanics and variety). This allows you to rehearse footwork and movement, typical patterns of play and shot production. You get to the imaginary ball in good position, racket fully prepped and can concentrate on the mechanics of your stroke, recovery and repositioning. This is a good way of exposing movements and footwork you find awkward and need to improve.You have to think about the placement of your shot and what is is you’re trying to achieve in the context of the rally, for instance where your opponent is and where you want to make them move to.The rallies can be as long and as strenuous as you wish. In the process you are grooving your movement and strokes and, importantly, training your mind to play shots with a purpose to impose a pattern of play. You are not just hitting an imaginary ball; you are manoeuvring an imaginary opponent around the court, conditioning their movement and creating and executing winning opportunities.

This technique proved extremely effective for me and many other squash players and produced significant improvements. However, squash is almost exclusively a singles game and I’m not sure how ghosting would translate into doubles pickleball rallies and games. If you are doing it alone alone you have three imaginary players on court with you; your partner and two opponents. I think it would work if you play the rallies as if your imaginary partner was always in the correct position, staying with you vertically and laterally so to speak. The ghosting would include (bearing in mind the whole thing is in your imagination) shots that you partner would play. Given the pattern of play you are ghosting, you would know what shot they would play and why and position yourself accordingly in the appropriate ready stance.

I’ve looked for coaching materials for ghosting in pickleball but there seems to be very few and those are relatively rudimentary. I would like to adapt what I learnt about ghosting in squash, both as a player and coach, to pickleball, but I think there would be some limitations. It looks like ghosting in pickleball would be best for individuals to improve and groove their strokes, footwork and movement round the court. Patterns of play with a partner are probably best worked on with drills and conditioned games.

If you have any thoughts on this or experience of using ghosting in pickleball please share in comments below. Thanks.

 

Any one for Dinkle?

I play padel tennis occasionally and a coach introduced us to a good drill and warm-up game called Dingle. There is a pickleball version called Dinkle which, in my opinion, is better. You start with 4 players on court dinking in pairs in their half of the court. As soon as one of the pairs makes and error (hits the net or plays a dink that doesn’t land in the kitchen) they shout “dinkle”. Immediately the pairs each side of the net play as a doubles pair with the ball still in play. The rally is played out until one pair has won the rally and a point. The process is repeated until one pair has won an agreed number of points, for instance 11 points. That’s it!

We introduced a couple of modification to the game to suit what we are trying to achieve with it and get longer rallies.

Change number 1 is no lobbing. More dinking is allowed along with speed-ups, passing shots, body shots etc.  After dinkle is called it’s a full on rally.

Change number 2 addresses a problem with the original game. When dinkle is called one or more players may be out of position. If dinkle is called when a player has been pulled wide then an immediate push through the gap will win the point. This can easily happen as up to then the players on each side of the net have not been playing as a doubles pair. However, if on the call of dinkle 2 more dinks have to be played with the remaining in-play ball, then both pairs have an opportunity to get into position to play out the rally, and battle can commence!

 

Game of Tens modifications

A previous post linked to a video of a conditioned game called Game of 10s Pickleball Drill. After trying it out with players at different levels we modified the game slightly to accomodate a wider range of skills and mobility. A summary of the original game is as follows. The video link above will give full details and a played example with useful coaching tips along the way.

It’s a game of 3 players, 1 player versus 2.
Only the individual player can score points.
Points are scored by winning a rally or playing 10 shots that land in the kitchen. These drop shots don’t have to be played consecutively in one rally but have to be played in one turn as the individual player.
When the individual loses a rally the 3 players rotate anticlockwise but the single player takes there score in points with them. They don’t carry over any drop shots.
When each player becomes the individual player they carry with them their previous score.
The first individual to win 10 points is the winner.

The thing to bear in mind is that this is a competitive game. The individual initiates each point with a serve that lands in the kitchen. This counts as 1 towards the 10 to get a point. From the serve onwards a normal game is played but the pair can only play into the half court the individual served from. Weak dinks can be attacked with a speedup. Lobs and passing shots can be played. The individual player gets a point for every rally they win and a point for every completed 10 drops into the kitchen. They can win a point by playing a winner or the pair making an error which would include not returning the ball into the individual’s half court.

The modification we made is that a minimum number of dinks must be played before any other type of shot can be. We chose 4. If any of these first 4 shots does not land in the kitchen the ball is out and either the individual has scored a point or the player rotation takes place.

Other modifications could be getting a point for fewer accumulated dinks, say 7. Or, if playing with less mobile players, prohibiting lobs.

We found the game was very good for tightening up our dinks and thinking more about placement. Just doing dinking rallies does not show up how your weak dinks can be attacked. It also helped us to recognise attacking opportunities from weak drop shots. In addition it helped us to think about how we worked as a pair, as a unit, particularly covering the middle.

GAME of TENS pickleball drill

At my first pickleball tournament last weekend I discovered that when I get into dinking rallies (very rarely, as it happens) the better players, rather than dinking them back, attack them and drive them straight at me. Clearly my dinks are not very good! This video talks through a conditioned game for 3 players that is designed to develop controlled consistent dinks that are not attackable but also, conversely, how to punish weak dinks from your opponents. The fact that it’s a scored game and competitive makes it more interesting and more fun. If you watch the full 19 minute video there are some useful coaching tips along the way. The scoring system used is a little confusing at first but could easily be amended.

Third shot drop conditional game

Although the fashion for 3rd shot drives is on the increase (partly because the 3rd shot drop is difficult to master) the drop is still and will remain the default shot for the serving side’s 2nd shot (the 3rd shot in the rally of course). This conditioned game is designed to improve 3rd shot drops and to play points out after a game is neutralised and both pairs are dinking at the kitchen.

Normal prefered scoring (trad of rally), games to 11.

1. The service receiver returns long and immediately advances to the kitchen to join their partner.

2. The serving side plays a third shot drop into their opponent’s kitchen and advances to the kitchen. They should endeavour to get the ball over the net even if the drop is not a good one The idea is to get the rally going.

At this point all four players are at the kitchen

3.  The receiving side will not attack a weak 3rd shot drop but play a dink. This starts a dinking exchange.

4. The point is played out with winners coming either from a dink or a speed up

Scoring and server rotation continues as for a normal game.

There are a number of possible variations For instance, specify that the dinking battle must consist of at least 3 dinks per pair before a speedup or attack. Or, if a 3rd shot drop successfully lands in the kitchen the serving side get a bonus point regardless of who eventually wins the rally.

But is it pickleball?

The standard of play has improved significantly at Heaton since we started playing 18 months ago. However, the question comes up occasionally, “but is it really pickleball”. The question is always prompted by the observation that we rarely, if ever, find ourselves playing dinking rallies. The answer to the question is, yes, we are playing pickleball. We know the pickleball rules, our serves are usually legal, we know the two bounce rule, we respect the non volley zone. We are playing pickleball.

However, an important part of the game is missing – dinking. The main problem is that we rarely have all 4 players at the kitchen line at the same time. The service receiving pair have the easiest job to get there. One of them is already at the kitchen and a good return of serve gets the service receiver up there to join their partner. The problem lies with the serving pair, pinned to their baseline by the second bounce rule. Assuming the receiving pair are reasonably good players, from their dominant position they can keep their opponents pinned at the back or hit the ball at their opponents feet. The pair at the net won’t win all the points but should win most of them.

The usual tactic for the serving team to get to the kitchen is to play a third shot drop. A good one cannot be attacked as it has to be played from below net height and it allows the serving pair to advance to the kitchen and thus neutralise the advantage of the receiving pair. That’s the idea anyway but it’s a hard shot to master, to be able to play a drop shot into the kitchen from deep in your court. It is not surprising that many players hit a drive for the 3rd shot. As it happens, it seems that the 3rd shot drive is gaining popularity with high level ex tennis pickleball players. They still get into dinking rallies but often with a 5th shot drop from further up the court.

The upshot of this is to underline the importance of drills to play drops shots from deep in the court and while moving into the the transition zone.

Dink drill

Dinking is a very important part of the game, especially at the intermediate level and above. At the highest level it is not unusual to see dinking rallies of 10 or more, often many more, These are very tactical, The idea is that your opponent has to be hit the ball below net height, making it difficult to attack. Ideally your opponent will need to step into the kitchen to play the ball after the bounce. If they are able to reach in and volley, the lower the ball and closer to their feet the better.

Variation 1. The drill requires two players, the ‘coach’ and the ‘student’ The coach initiates the drill by dinking to the feet of the student. The student dinks the ball back to the coach. After playing the dink the student should stay in the same position. The coach will then play a dink to on to the student’s backhand. The student dinks back to the coach who has not moved. The coach then dinks to the student’s back hand for the second time.. Assuming a right-handed student this requires the student to move further to their left who then dinks back to the coach who has remained in their initial position. The coach then dinks again to the student’s backhand who, for the third time dinks back to the still unmoved coach.

At this point the coach is in their starting position and the student is 3 steps to their left. The coach’s next dink, their fourth, is played to the student’s forehand. The student dinks back to the coach.The coach’s fifth and sixth dink is again to the student’s forehand. The student continues to dink back to the coach. After the coach’s sixth dink  the student is back at the starting position directly opposite the coach who has not moved throughout the drill.

The drill can be repeated as often as required. It can be made competitive by a point being scored every time the rally breaks down. Note: the coach stays in the original position throughout. The student,after playing a return dink to the coach, should stay in that position in anticipation of where they know the next dink will be played to.

Variation 2. This drill is the same as above but this time the coach moves along the net to mirror the position of the student. Instead of staying in the same position as above, the coach will move along the net to be directly opposite the student as they return the dinks. The student plays a dink back to the coach who is now directly opposite them. This means the drill is comprised of the coach and student moving up and down the net together, 3 dinks to the student’s backhand and 3 dinks to the student’s forehands.

Video. How to dink consistently

Drop shot drill

The drop shot, where the ball dips over the net and lands in the kitchen or near the kitchen line, is one of the most important and powerful shots in pickleball. Your opponent has to play the ball below net height and lift the ball rather than try to attack it. The drop shot can be played from anywhere in the court and for a variety of purposes. It can be played against pairs that are slow to get to their kitchen. It can be used to reset a rally when you are being attacked and driven back. And, of course, a dink from your kitchen line is a drop shot. It is also a common shot played by experienced players when they are the serving team. Having served, they have to stay back to allow the bounce of the return of serve before they can play their second shot (which is the third shot of the rally). The so-called third shot drop.

This drill practices drop shots from different positions on court, specifically in order to advance from the back of the court, through the transition zone and up to the NVZ line. This requires 2 players. Player number 1 stands at their kitchen line and acts as the feeder. They feed player number 2, the ‘student’ who starts at their baseline.  These roles are reversed at some point, after so many feeds or so many minutes. This drill can be played down one half of a court so 2 pairs can drill on the court at the same time. It could make part of a good warmup for instance.

To start the drill the player 1 stands near their kitchen line and hits a friendly shot to player 2 who is at the back of the court. Player 2 plays the ball after the bounce and lifts the ball to fall short in or near player 1’s kitchen. The ball doesn’t have to land in the kitchen but ideally should be short enough to make player1 play the next feed from below net height. Player 2 should advance up the transition area to play the second feed that should be another friendly shot back to them. Player 2 then plays a second drop shot (which should be easier as they are closer to the net) and continues to move up to their kitchen line. Having arrived at the kitchen line the rally is completed with a dinking dual. It may take more than 2 drops to get to the kitchen line. Playing 2 drops is quite usual.

A couple of things to remember. When you have to play a shot in the transition zone, pause your forward movement so you are stable when you hit your shot. This is likely to be below knee height and around you feet. It is hard to control shots from there if you are moving. You should also keep your paddle low. Ideally you play a lifted shot that reaches its apex before the net so that it is dropping as it goes over. (See the diagram at the end of this post on controlling the apex of your shot).

Both player 1 (the feed) and player 2 (the drop shot) can volley if the opportunity arises but should keep to the pattern of the drill. Depending on your position on the court and the shot you are receiving you should be able to play drop shots from anywhere on the court. None of this is easy to begin with. That’s why drills like this are useful. Repartition and grooving are the key.

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Notice that the further back in the court you aret, the higher the apex and the further from the net it has to be. It’s all about pace and height. For instance, playing drop shots from near your baseline, you need more height and the apex will be around your own kitchen line. When you are at your kitchen line, the apex is low and just above the net.

Note on the 3rd shot drop. The drop shot is the favoured 3rd shot in a rally, i.e. the serving team’s 2nd shot that is typically played from at or near their baseline while the opposing pair are already at their kitchen line. A good 3rd shot drop allows the serving team to get to their kitchen line or at least make progress towards it. However, it is a difficult shot to play reliably and can go very wrong! This is why it is rarely seen in beginner games and relatively infrequently in intermediate play where it is more usual to drive the 3rd shot.